Includes grand prize of $250,000, NBA All-Star 2017 access and more!
NEW YORK–(BUSINESS WIRE)–2K today announced that NBA® 2K17, the
latest iteration of the top-selling and top-rated NBA video game
simulation series*, will host the second NBA 2K
competitive gaming tournament. Following the success of NBA 2K16
Road to the Finals earlier this year, the NBA 2K17 All-Star
Tournament is an exciting competition that will culminate during
NBA All-Star weekend in February. Players on PlayStation®4 computer
entertainment system and Xbox One, the all-in-one games and
entertainment system from Microsoft, will be able to form their own NBA
2K Pro-Am teams to compete in a series of in-game events to
qualify for the tournament to win $250,000. The new champion will be
crowned during NBA All-Star 2017 in New Orleans.
“NBA 2K16 Road to the Finals proved that our fans have an
appetite for competitive gaming, and we are excited to deliver another
opportunity for Pro-Am teams to go head-to-head during the new All-Star
Tournament,” said Alfie Brody, VP of Marketing for NBA 2K.
“Thousands of teams participated in our NBA 2K16 Road to
the Finals competition, and we expect this tournament to attract great
talent and inspire more of the intense action we witnessed in the first.”
The All-Star Tournament tips off on December 31, 2016 in the United
States and Canada with a series of NBA 2K17 in-game rounds
scheduled on five qualifying days through January 28, 2017. Teams, which
must have Elite or better status, can participate in any of the five
qualifying game day rounds where they will compete for a chance to
qualify for the tournament. All qualifying wins will contribute
to the team’s total score on the leaderboard for that specific game day.
The teams with the three highest total scores on each platform on each
qualifying day will move on to the tournament.
NBA 2K is also introducing Wild Card spots for the
All-Star Tournament. The team on each platform with the highest single
game day Total Score across all game days that did not otherwise qualify
for the tournament will qualify as a Wild Card and receive the 16th
and final seed in their platform’s tournament.
On February 4th (Rounds 1 and 2) and February 11th (Console
Semifinals and Finals), the 16 qualifying teams on both the
PlayStation®4 and Xbox One will go head-to-head in a single elimination
tournament. The console winners will then face off for the $250,000
championship during NBA All-Star 2017 in February, with the champions
receiving tickets to the 2017 NBA All-Star Game at Smoothie King Center
in New Orleans.
“The NBA 2K development team is thrilled to expand the
brand’s footprint in the evolving world of eSports with the All-Star
Tournament,” said Greg Thomas, president of Visual Concepts. “We’re
raising the stakes with this competition, and can’t wait to see new
rivalries emerge and the action unfold.”
Open to legal residents of 50 U.S., D.C. & Canada (excluding AZ, CT, MD,
ND & Quebec), 13+. Teams must have Elite or better status and must
compete on Xbox One or PS4 platforms. Void where prohibited. Game Days
begin on 12/31/16 and end on 1/28/17. For the official rules, event
dates and more information on the NBA 2K All-Star Tournament, visit the
2K blog on or about December 14, 2016: Http://2kgam.es/2KAllStarTournament.
Developed by Visual Concepts, NBA 2K17 is rated E for
Everyone by the ESRB.
*According to 2008 – 2016 Metacritic.com
and The NPD Group estimates of U.S. retail video game sales through
2K is a publishing label of Take-Two Interactive Software, Inc.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a
leading developer, publisher and marketer of interactive entertainment
for consumers around the globe. The Company develops and publishes
products through its two wholly-owned labels Rockstar Games and 2K. Our
products are designed for console systems and personal computers,
including smartphones and tablets, and are delivered through physical
retail, digital download, online platforms and cloud streaming services.
The Company’s common stock is publicly traded on NASDAQ under the symbol
TTWO. For more corporate and product information please visit our
website at http://www.take2games.com.
Founded in 2005, 2K develops and publishes interactive entertainment
globally for console systems, handheld gaming systems and personal
computers, including smartphones and tablets, which are delivered
through physical retail, digital download, online platforms and cloud
streaming services. 2K publishes titles in today’s most popular gaming
genres, including shooters, action, role-playing, strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, Hangar 13, and Cat Daddy Games. 2K’s stable of
high quality titles includes the critically acclaimed BioShock®,
Borderlands™, Mafia, and XCOM® franchises, the beloved Sid Meier’s
Civilization series, Evolve™, Battleborn®, the popular WWE 2K franchise
and NBA 2K, the highest rated* annual sports title of this console
2K is headquartered in Novato, California and is a wholly owned label of
Take-Two Interactive Software, Inc. (NASDAQ:TTWO). For more information,
please visit www.2k.com.
*According to 2008 – 2016 Metacritic.com
All trademarks and copyrights contained herein are the property of their
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as “anticipates,” “believes,”
“estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,”
“projects,” “seeks,” “will,” or words of similar meaning and include,
but are not limited to, statements regarding the outlook for the
Company’s future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to develop
other hit titles, the timely release and significant market acceptance
of our games, the ability to maintain acceptable pricing levels on our
games, and risks associated with international operations. Other
important factors and information are contained in the Company’s most
recent Annual Report on Form 10-K, including the risks summarized in the
section entitled “Risk Factors,” the Company’s most recent Quarterly
Report on Form 10-Q, and the Company’s other periodic filings with the
SEC, which can be accessed at www.take2games.com.
All forward-looking statements are qualified by these cautionary
statements and apply only as of the date they are made. The Company
undertakes no obligation to update any forward-looking statement,
whether as a result of new information, future events or otherwise.
Ryan Peters, 415-507-7607
Interactive Software, Inc.
Alan Lewis, 646-536-2983
Emanate for 2K
Kim Taylor, 415-844-6289